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Thursday, March 4, 2010

Advance Methods Program in Java

Java Theory Class

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SCJP Paper Notes

SCJP Notes Chapter 1

Chapter 1: Language Fundamentals

The Java programming language has includes five simple arithmetic operators like are + (addition), - (subtraction), * (multiplication), / (division), and % (modulo). The following table summarizes them:

. Source file's elements (in order)
  • Package declaration
  • Import statements
  • Class definitions

2. Importing packages doesn't recursively import sub-packages.

3. Sub-packages are really different packages, happen to live within an enclosing package. Classes in sub-packages cannot access classes in enclosing package with default access.

4. Comments can appear anywhere. Can't be nested. No matter what type of comments.

5. At most one public class definition per file. This class name should match the file name. If there are more than one public class definitions, compiler will accept the class with the file's name and give an error at the line where the other class is defined.

6. It's not required having a public class definition in a file. Strange, but true. J In this case, the file's name should be different from the names of classes and interfaces (not public obviously).

7. Even an empty file is a valid source file.

8. An identifier must begin with a letter, dollar sign ($) or underscore (_). Subsequent characters may be letters, $, _ or digits.

9. An identifier cannot have a name of a Java keyword. Embedded keywords are OK. true, false and null are literals (not keywords), but they can't be used as identifiers as well.

10. const and goto are reserved words, but not used.

11. Unicode characters can appear anywhere in the source code. The following code is valid.

ch\u0061r a = 'a';

char \u0062 = 'b';

char c = '\u0063';

12. Java has 8 primitive data types.

Data Type

Size (bits)

Initial Value

Min Value

Max Value

boolean

1

false

false

true

byte

8

0

-128 (-27)

127 (27 - 1)

short

16

0

-215

215 - 1

char

16

'\u0000'

'\u0000' (0)

'\uFFFF' (216 - 1)

int

32

0

-231

231 - 1

long

64

0L

-263

263 - 1

float

32

0.0F

1.4E-45

3.4028235E38

double

64

0.0

4.9E-324

1.7976931348623157E308


13. All numeric data types are signed. char is the only unsigned integral type.

14. Object reference variables are initialized to null.

15. Octal literals begin with zero. Hex literals begin with 0X or 0x.

16. Char literals are single quoted characters or unicode values (begin with \u).

17. A number is by default an int literal, a decimal number is by default a double literal.

18. 1E-5d is a valid double literal, E2d is not (since it starts with a letter, compiler thinks that it's an identifier)

19. Two types of variables.

a. Member variables

  • Accessible anywhere in the class.
  • Automatically initialized before invoking any constructor.
  • Static variables are initialized at class load time.
  • Can have the same name as the class.
b. Automatic variables method local

· Must be initialized explicitly. (Or, compiler will catch it.) Object references can be initialized to null to make the compiler happy. The following code won't compile. Specify else part or initialize the local variable explicitly.

public String testMethod ( int a) {

String tmp;

if ( a > 0 ) tmp = "Positive";

return tmp;

}

· Can have the same name as a member variable, resolution is based on scope.

20. Arrays are Java objects. If you create an array of 5 Strings, there will be 6 objects created.

21. Arrays should be
  • Declared. (int[] a; String b[]; Object []c; Size should not be specified now)
  • Allocated (constructed). ( a = new int[10]; c = new String[arraysize] )
  • Initialized. for (int i = 0; i <>

22. The above three can be done in one step.

int a[] = { 1, 2, 3 }; (or )

int a[] = new int[] { 1, 2, 3 }; But never specify the size with the new statement.

23. Java arrays are static arrays. Size has to be specified at compile time. Array.length returns array's size. (Use Vectors for dynamic purposes).

24. Array size is never specified with the reference variable, it is always maintained with the array object. It is maintained in array.length, which is a final instance variable.

25. Anonymous arrays can be created and used like this: new int[] {1,2,3} or new int[10]

26. Arrays with zero elements can be created. args array to the main method will be a zero element array if no command parameters are specified. In this case args.length is 0.

27. Comma after the last initializer in array declaration is ignored.

int[] i = new int[2] { 5, 10}; // Wrong

int i[5] = { 1, 2, 3, 4, 5}; // Wrong

int[] i[] = {{}, new int[] {} }; // Correct

int i[][] = { {1,2}, new int[2] }; // Correct

int i[] = { 1, 2, 3, 4, } ; // Correct

28. Array indexes start with 0. Index is an int data type.

29. Square brackets can come after datatype or before/after variable name. White spaces are fine. Compiler just ignores them.

30. Arrays declared even as member variables also need to be allocated memory explicitly.

static int a[];

static int b[] = {1,2,3};

public static void main(String s[]) {

System.out.println(a[0]); // Throws a null pointer exception

System.out.println(b[0]); // This code runs fine

System.out.println(a); // Prints 'null'

System.out.println(b); // Prints a string which is returned by toString

}

31. Once declared and allocated (even for local arrays inside methods), array elements are automatically initialized to the default values.

32. If only declared (not constructed), member array variables default to null, but local array variables will not default to null.

33. Java doesn't support multidimensional arrays formally, but it supports arrays of arrays. From the specification - "The number of bracket pairs indicates the depth of array nesting." So this can perform as a multidimensional array. (no limit to levels of array nesting)

34. In order to be run by JVM, a class should have a main method with the following signature.

public static void main(String args[])

static public void main(String[] s)

35. args array's name is not important. args[0] is the first argument. args.length gives no. of arguments.

36. main method can be overloaded.

37. main method can be final.

38. A class with a different main signature or w/o main method will compile. But throws a runtime error.

39. A class without a main method can be run by JVM, if its ancestor class has a main method. (main is just a method and is inherited)

40. Primitives are passed by value.

41. Objects (references) are passed by reference. The object reference itself is passed by value. So, it can't be changed. But, the object can be changed via the reference.

42. Garbage collection is a mechanism for reclaiming memory from objects that are no longer in use, and making the memory available for new objects.

43. An object being no longer in use means that it can't be referenced by any 'active' part of the program.

44. Garbage collection runs in a low priority thread. It may kick in when memory is too low. No guarantee.

45. It's not possible to force garbage collection. Invoking System.gc may start garbage collection process.

46. The automatic garbage collection scheme guarantees that a reference to an object is always valid while the object is in use, i.e. the object will not be deleted leaving the reference "dangling".

47. There are no guarantees that the objects no longer in use will be garbage collected and their finalizers executed at all. gc might not even be run if the program execution does not warrant it. Thus any memory allocated during program execution might remain allocated after program termination, unless reclaimed by the OS or by other means.

48. There are also no guarantees on the order in which the objects will be garbage collected or on the order in which the finalizers are called. Therefore, the program should not make any decisions based on these assumptions.

49. An object is only eligible for garbage collection, if the only references to the object are from other objects that are also eligible for garbage collection. That is, an object can become eligible for garbage collection even if there are references pointing to the object, as long as the objects with the references are also eligible for garbage collection.

50. Circular references do not prevent objects from being garbage collected.

51. We can set the reference variables to null, hinting the gc to garbage collect the objects referred by the variables. Even if we do that, the object may not be gc-ed if it's attached to a listener. (Typical in case of AWT components) Remember to remove the listener first.

52. All objects have a finalize method. It is inherited from the Object class.

53. finalize method is used to release system resources other than memory. (such as file handles and network connections) The order in which finalize methods are called may not reflect the order in which objects are created. Don't rely on it. This is the signature of the finalize method.

protected void finalize() throws Throwable { }

In the descendents this method can be protected or public. Descendents can restrict the exception list that can be thrown by this method.

54. finalize is called only once for an object. If any exception is thrown in finalize, the object is still eligible for garbage collection (at the discretion of gc)

55. gc keeps track of unreachable objects and garbage-collects them, but an unreachable object can become reachable again by letting know other objects of its existence from its finalize method (when called by gc). This 'resurrection' can be done only once, since finalize is called only one for an object.

56. finalize can be called explicitly, but it does not garbage collect the object.

57. finalize can be overloaded, but only the method with original finalize signature will be called by gc.

58. finalize is not implicitly chained. A finalize method in sub-class should call finalize in super class explicitly as its last action for proper functioning. But compiler doesn't enforce this check.

59. System.runFinalization can be used to run the finalizers (which have not been executed before) for the objects eligible for garbage collection.

SCJP Notes Chapter 2

Chapter 2 Operators and assignments

The Java programming language has included five simple arithmetic operators like + (addition), - (subtraction), * (multiplication), / (division)

1. Unary operators

1.1 Increment and Decrement operators ++ --

We have postfix and prefix notation. In post-fix notation value of the variable/expression is modified after the value is taken for the execution of statement. In prefix notation, value of the variable/expression is modified before the value is taken for the execution of statement.

x = 5; y = 0; y = x++; Result will be x = 6, y = 5

x = 5; y = 0; y = ++x; Result will be x = 6, y = 6

Implicit narrowing conversion is done, when applied to byte, short or char.

1.2 Unary minus and unary plus + -

+ has no effect than to stress positivity.

- negates an expression's value. (2's complement for integral expressions)

1.3 Negation !

Inverts the value of a boolean expression.

1.4 Complement ~

Inverts the bit pattern of an integral expression. (1's complement - 0s to 1s and 1s to 0s)

Cannot be applied to non-integral types.

1.5 Cast ()

Persuades compiler to allow certain assignments. Extensive checking is done at compile and runtime to ensure type-safety.

2. Arithmetic operators - *, /, %, +, -

· Can be applied to all numeric types.

· Can be applied to only the numeric types, except '+' - it can be applied to Strings as well.

· All arithmetic operations are done at least with 'int'. (If types are smaller, promotion happens. Result will be of a type at least as wide as the wide type of operands)

· Accuracy is lost silently when arithmetic overflow/error occurs. Result is a nonsense value.

· Integer division by zero throws an exception.

· % - reduce the magnitude of LHS by the magnitude of RHS. (continuous subtraction)

· % - sign of the result entirely determined by sign of LHS

· 5 % 0 throws an ArithmeticException.

· Floating point calculations can produce NaN (square root of a negative no) or Infinity ( division by zero). Float and Double wrapper classes have named constants for NaN and infinities.

· NaN's are non-ordinal for comparisons. x == Float.NaN won't work. Use Float.IsNaN(x) But equals method on wrapper objects(Double or Float) with NaN values compares Nan's correctly.

· Infinities are ordinal. X == Double.POSITIVE_INFINITY will give expected result.

· + also performs String concatenation (when any operand in an expression is a String). The language itself overloads this operator. toString method of non-String object operands are called to perform concatenation. In case of primitives, a wrapper object is created with the primitive value and toString method of that object is called. ("Vel" + 3 will work.)

· Be aware of associativity when multiple operands are involved.

System.out.println( 1 + 2 + "3" ); // Prints 33

System.out.println( "1" + 2 + 3 ); // Prints 123

3. Shift operators - <<, >>, >>>

· <<>> performs a signed right shift. Sign bit is brought in from the left. (0 if positive, 1 if negative. Value becomes old value / 2 ^ x where x is no of bits shifted. Also called arithmetic right shift.

· >>> performs an unsigned logical right shift. 0 bits are brought in from the left. This operator exists since Java doesn't provide an unsigned data type (except char). >>> changes the sign of a negative number to be positive. So don't use it with negative numbers, if you want to preserve the sign. Also don't use it with types smaller than int. (Since types smaller than int are promoted to an int before any shift operation and the result is cast down again, so the end result is unpredictable.)

· Shift operators can be applied to only integral types.

· -1 >> 1 is -1, not 0. This differs from simple division by 2. We can think of it as shift operation rounding down.

· 1 << x =" x">> 33; // Here actually what happens is x >> 1

4. Comparison operators - all return boolean type.

4.1 Ordinal comparisons - <, <=, > , >=

· Only operate on numeric types. Test the relative value of the numeric operands.

· Arithmetic promotions apply. char can be compared to float.

4.2 Object type comparison - instanceof

· Tests the class of an object at runtime. Checking is done at compile and runtime same as the cast operator.

· Returns true if the object denoted by LHS reference can be cast to RHS type.

· LHS should be an object reference expression, variable or an array reference.

· RHS should be a class (abstract classes are fine), an interface or an array type, castable to LHS object reference. Compiler error if LHS & RHS are unrelated.

· Can't use java.lang.Class or its String name as RHS.

· Returns true if LHS is a class or subclass of RHS class

· Returns true if LHS implements RHS interface.

· Returns true if LHS is an array reference and of type RHS.

· x instanceof Component[] - legal.

· x instanceof [] - illegal. Can't test for 'any array of any type'

· Returns false if LHS is null, no exceptions are thrown.

· If x instanceof Y is not allowed by compiler, then Y y = (Y) x is not a valid cast expression. If x instanceof Y is allowed and returns false, the above cast is valid but throws a ClassCastException at runtime. If x instanceof Y returns true, the above cast is valid and runs fine.

4.3 Equality comparisons - ==, !=

· For primitives it's a straightforward value comparison. (promotions apply)

· For object references, this doesn't make much sense. Use equals method for meaningful comparisons. (Make sure that the class implements equals in a meaningful way, like for X.equals(Y) to be true, Y instance of X must be true as well)

· For String literals, == will return true, this is because of compiler optimization.

5. Bit-wise operators - &, ^, |

· Operate on numeric and boolean operands.

· & - AND operator, both bits must be 1 to produce 1.

· | - OR operator, any one bit can be 1 to produce 1.

· ^ - XOR operator, any one bit can be 1, but not both, to produce 1.

· In case of booleans true is 1, false is 0.

· Can't cast any other type to boolean.

6. Short-circuit logical operators - &&, ||

· Operate only on boolean types.

· RHS might not be evaluated (hence the name short-circuit), if the result can be determined only by looking at LHS.

· false && X is always false.

· true || X is always true.

· RHS is evaluated only if the result is not certain from the LHS.

· That's why there's no logical XOR operator. Both bits need to be known to calculate the result.

· Short-circuiting doesn't change the result of the operation. But side effects might be changed. (i.e. some statements in RHS might not be executed, if short-circuit happens. Be careful)

7. Ternary operator

· Format a = x ? b : c ;

· x should be a boolean expression.

· Based on x, either b or c is evaluated. Both are never evaluated.

· b will be assigned to a if x is true, else c is assigned to a.

· b and c should be assignment compatible to a.

· b and c are made identical during the operation according to promotions.

8. Assignment operators.

· Simple assignment =.

· op= calculate and assign operators extended assignment operators.

· *=, /=, %=, +=, -=

· x += y means x = x + y. But x is evaluated only once. Be aware.

· Assignment of reference variables copies the reference value, not the object body.

· Assignment has value, value of LHS after assignment. So a = b = c = 0 is legal. c = 0 is executed first, and the value of the assignment (0) assigned to b, then the value of that assignment (again 0) is assigned to a.

· Extended assignment operators do an implicit cast. (Useful when applied to byte, short or char)

byte b = 10;

b = b + 10; // Won't compile, explicit cast required since the expression evaluates to an int

b += 10; // OK, += does an implicit cast from int to byte

9. General

· In Java, No overflow or underflow of integers happens. i.e. The values wrap around. Adding 1 to the maximum int value results in the minimum value.

· Always keep in mind that operands are evaluated from left to right, and the operations are executed in the order of precedence and associativity.

· Unary Postfix operators and all binary operators (except assignment operators) have left to right assoiciativity.

· All unary operators (except postfix operators), assignment operators, ternary operator, object creation and cast operators have right to left assoiciativity.

· Inspect the following code.

public class Precedence {

final public static void main(String args[]) {

int i = 0;

i = i++;

i = i++;

i = i++;

System.out.println(i); // prints 0, since = operator has the lowest precedence.

int array[] = new int[5];

int index = 0;

array[index] = index = 3; // 1st element gets assigned to 3, not the 4th element

for (int c = 0; c < style="">

Type of Operators

Operators

Associativity

Postfix operators

[] . (parameters) ++ --

Left to Right

Prefix Unary operators

++ -- + - ~ !

Right to Left

Object creation and cast

new (type)

Right to Left

Multiplication/Division/Modulus

* / %

Left to Right

Addition/Subtraction

+ -

Left to Right

Shift

>> >>> <<

Left to Right

Relational

< <= > >= instanceof

Left to Right

Equality

== !=

Left to Right

Bit-wise/Boolean AND

&

Left to Right

Bit-wise/Boolean XOR

^

Left to Right

Bit-wise/Boolean OR

|

Left to Right

Logical AND (Short-circuit or Conditional)

&&

Left to Right

Logical OR (Short-circuit or Conditional)

||

Left to Right

Ternary

? :

Right to Left

Assignment

= += -= *= /= %= <<= >>= >>>= &= ^= |=

Right to Left


SCJP Notes Chapter 3

Chapter 3 - Modifiers

1. Modifiers are Java keywords that provide information to compiler about the nature of the code, data and classes.

2. Access modifiers - public, protected, private

· Only applied to class level variables. Method variables are visible only inside the method.

· Can be applied to class itself (only to inner classes declared at class level, no such thing as protected or private top level class)

· Can be applied to methods and constructors.

· If a class is accessible, it doesn't mean, the members are also accessible. Members' accessibility determines what is accessible and what is not. But if the class is not accessible, the members are not accessible, even though they are declared public.

· If no access modifier is specified, then the accessibility is default package visibility. All classes in the same package can access the feature. It's called as friendly access. But friendly is not a Java keyword. Same directory is same package in Java's consideration.

· 'private' means only the class can access it, not even sub-classes. So, it'll cause access denial to a sub-class's own variable/method.

· These modifiers dictate, which classes can access the features. An instance of a class can access the private features of another instance of the same class.

· 'protected' means all classes in the same package (like default) and sub-classes in any package can access the features. But a subclass in another package can access the protected members in the super-class via only the references of subclass or its subclasses. A subclass in the same package doesn't have this restriction. This ensures that classes from other packages are accessing only the members that are part of their inheritance hierarchy.

· Methods cannot be overridden to be more private. Only the direction shown in following figure is permitted from parent classes to sub-classes.

private à friendly (default) à protected à public

Parent classes Sub-classes

3. final

· final features cannot be changed.

· The final modifier applies to classes, methods, and variables.

· final classes cannot be sub-classed.

· You can declare a variable in any scope to be final.

· You may, if necessary, defer initialization of a final local variable. Simply declare the local variable and initialize it later (for final instance variables. You must initialize them at the time of declaration or in constructor).

· final variables cannot be changed (result in a compile-time error if you do so )

· final methods cannot be overridden.

· Method arguments marked final are read-only. Compiler error, if trying to assign values to final arguments inside the method.

· Member variables marked final are not initialized by default. They have to be explicitly assigned a value at declaration or in an initializer block. Static finals must be assigned to a value in a static initializer block, instance finals must be assigned a value in an instance initializer or in every constructor. Otherwise the compiler will complain.

· A blank final is a final variable whose declaration lacks an initializer.

· Final variables that are not assigned a value at the declaration and method arguments that are marked final are called blank final variables. They can be assigned a value at most once.

· Local variables can be declared final as well.

· If a final variable holds a reference to an object, then the state of the object may be changed by operations on the object, but the variable will always refer to the same object.

· This applies also to arrays, because arrays are objects; if a final variable holds a reference to an array, then the components of the array may be changed by operations on the array, but the variable will always refer to the same array

· A blank final instance variable must be definitely assigned at the end of every constructor of the class in which it is declared; otherwise a compile-time error occurs.

· A class can be declared final if its definition is complete and no subclasses are desired or required.

· A compile-time error occurs if the name of a final class appears in the extends clause of another class declaration; this implies that a final class cannot have any subclasses.

· A compile-time error occurs if a class is declared both final and abstract, because the implementation of such a class could never be completed.

· Because a final class never has any subclasses, the methods of a final class are never overridden

4. abstract

· Can be applied to classes and methods.

· For deferring implementation to sub-classes.

· Opposite of final, final can't be sub-classed, abstract must be sub-classed.

· A class should be declared abstract,

1. if it has any abstract methods.

2. if it doesn't provide implementation to any of the abstract methods it inherited

3. if it doesn't provide implementation to any of the methods in an interface that it says implementing.

· Just terminate the abstract method signature with a ';', curly braces will give a compiler error.

· A class can be abstract even if it doesn't have any abstract methods.

5. static

· Can be applied to nested classes, methods, variables, free floating code-block (static initializer)

· Static variables are initialized at class load time. A class has only one copy of these variables.

· Static methods can access only static variables. (They have no this)

· Access by class name is a recommended way to access static methods/variables.

· Static initializer code is run at class load time.

· Static methods may not be overridden to be non-static.

· Non-static methods may not be overridden to be static.

· Abstract methods may not be static.

· Local variables cannot be declared as static.

· Actually, static methods are not participating in the usual overriding mechanism of invoking the methods based on the class of the object at runtime. Static method binding is done at compile time, so the method to be invoked is determined by the type of reference variable rather than the actual type of the object it holds at runtime.

Let's say a sub-class has a static method which 'overrides' a static method in a parent class. If you have a reference variable of parent class type and you assign a child class object to that variable and invoke the static method, the method invoked will be the parent class method, not the child class method. The following code explains this.

public class StaticOverridingTest {

public static void main(String s[]) {

Child c = new Child();

c.doStuff(); // This will invoke Child.doStuff()

Parent p = new Parent();

p.doStuff(); // This will invoke Parent.doStuff()

p = c;

p.doStuff(); // This will invoke Parent.doStuff(), rather than Child.doStuff()

}

}

class Parent {

static int x = 100;

public static void doStuff() {

System.out.println("In Parent..doStuff");

System.out.println(x);

}

}

class Child extends Parent {

static int x = 200;

public static void doStuff() {

System.out.println("In Child..doStuff");

System.out.println(x);

}

}

6. native

· Can be applied to methods only. (static methods also)

· Written in a non-Java language, compiled for a single machine target type.

· Java classes use lot of native methods for performance and for accessing hardware Java is not aware of.

· Native method signature should be terminated by a ';', curly braces will provide a compiler error.

· native doesn't affect access qualifiers. Native methods can be private.

· Can pass/return Java objects from native methods.

· System.loadLibrary is used in static initializer code to load native libraries. If the library is not loaded when the static method is called, an UnsatisfiedLinkError is thrown.

7. transient

· Can be applied to class level variables only.(Local variables cannot be declared transient)

· Transient variables may not be final or static.(But compiler allows the declaration, since it doesn't do any harm. Variables marked transient are never serialized. Static variables are not serialized anyway.)

· Not stored as part of object's persistent state, i.e. not written out during serialization.

· Can be used for security.

8. synchronized

· Can be applied to methods or parts of methods only.

· Used to control access to critical code in multi-threaded programs.

9. volatile

· Can be applied to variables only.

· Can be applied to static variables.

· Cannot be applied to final variables.

· Declaring a variable volatile indicates that it might be modified asynchronously, so that all threads will get the correct value of the variable.

· Used in multi-processor environments.

Modifier

Class

Inner classes (Except local and anonymous classes)

Variable

Method

Constructor

Free floating Code block

public

Y

Y

Y

Y

Y

N

protected

N

Y

Y

Y

Y

N

(friendly)

No access modifier

Y

Y (OK for all)

Y

Y

Y

N

private

N

Y

Y

Y

Y

N

final

Y

Y (Except anonymous classes)

Y

Y

N

N

abstract

Y

Y (Except anonymous classes)

N

Y

N

N

static

N

Y

Y

Y

N

Y (static initializer)

native

N

N

N

Y

N

N

transient

N

N

Y

N

N

N

synchronized

N

N

N

Y

N

Y (part of method, also need to specify an object on which a lock should be obtained)

volatile

N

N

Y

N

N

N

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